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export interface IPoolObject {
reset() : void }
export class ObjectPool { private static _instance: ObjectPool private constructor() {} static get Inst() : ObjectPool { if (!ObjectPool._instance) { ObjectPool._instance = new ObjectPool() } return ObjectPool._instance } private _poolMap: Map<any, Array<any>> = new Map<any, Array<any>>()
hasPool<T extends IPoolObject>(Class: { new(): T}) : boolean { return !!this._poolMap.get(Class) }
put<T extends IPoolObject>(obj: T) : void { if (!this._poolMap.get(obj)) { this._poolMap.set(obj, new Array<T>()) } obj.reset() this._poolMap.get(obj.constructor).push(obj) }
get<T extends IPoolObject>(Class:{ new(): T }) : T { if (!this._poolMap.get(Class)) { this._poolMap.set(Class, new Array<T>()) } let pool = this._poolMap.get(Class) if (!pool.length) { this._factoryCreate(Class, pool) } return pool.pop() }
initPool<T extends IPoolObject>(Class: { new(): T}, count: number = 10) : void{ if (!this._poolMap.get(Class)) { this._poolMap.set(Class, new Array<T>()) } let pool = this._poolMap.get(Class) if (!pool.length) { this._factoryCreate(Class, pool, count) } }
clearAll() { this._poolMap = new Map<any, Array<any>>() }
private _factoryCreate<T> (Class: { new(): T}, pool: Array<T>, count: number = 10) : void { for (let i = 0; i < count; i++) { pool.push(new Class()) } }
}
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